com.google.common.util.concurrent
Class Monitor

java.lang.Object
  extended by com.google.common.util.concurrent.Monitor

@Beta
public final class Monitor
extends Object

A synchronization abstraction supporting waiting on arbitrary boolean conditions.

This class is intended as a replacement for ReentrantLock. Code using Monitor is less error-prone and more readable than code using ReentrantLock, without significant performance loss. Monitor even has the potential for performance gain by optimizing the evaluation and signaling of conditions. Signaling is entirely implicit. By eliminating explicit signaling, this class can guarantee that only one thread is awakened when a condition becomes true (no "signaling storms" due to use of Condition.signalAll) and that no signals are lost (no "hangs" due to incorrect use of Condition.signal).

A thread is said to occupy a monitor if it has entered the monitor but not yet left. Only one thread may occupy a given monitor at any moment. A monitor is also reentrant, so a thread may enter a monitor any number of times, and then must leave the same number of times. The enter and leave operations have the same synchronization semantics as the built-in Java language synchronization primitives.

A call to any of the enter methods with void return type should always be followed immediately by a try/finally block to ensure that the current thread leaves the monitor cleanly:

   monitor.enter();
   try {
     // do things while occupying the monitor
   } finally {
     monitor.leave();
   }
A call to any of the enter methods with boolean return type should always appear as the condition of an if statement containing a try/finally block to ensure that the current thread leaves the monitor cleanly:
   if (monitor.tryEnter()) {
     try {
       // do things while occupying the monitor
     } finally {
       monitor.leave();
     }
   } else {
     // do other things since the monitor was not available
   }

Comparison with synchronized and ReentrantLock

The following examples show a simple threadsafe holder expressed using synchronized, ReentrantLock, and Monitor.

synchronized

This version is the fewest lines of code, largely because the synchronization mechanism used is built into the language and runtime. But the programmer has to remember to avoid a couple of common bugs: The wait() must be inside a while instead of an if, and notifyAll() must be used instead of notify() because there are two different logical conditions being awaited.

   public class SafeBox<V> {
     private V value;

     public synchronized V get() throws InterruptedException {
       while (value == null) {
         wait();
       }
       V result = value;
       value = null;
       notifyAll();
       return result;
     }

     public synchronized void set(V newValue) throws InterruptedException {
       while (value != null) {
         wait();
       }
       value = newValue;
       notifyAll();
     }
   }

ReentrantLock

This version is much more verbose than the synchronized version, and still suffers from the need for the programmer to remember to use while instead of if. However, one advantage is that we can introduce two separate Condition objects, which allows us to use signal() instead of signalAll(), which may be a performance benefit.

   public class SafeBox<V> {
     private final ReentrantLock lock = new ReentrantLock();
     private final Condition valuePresent = lock.newCondition();
     private final Condition valueAbsent = lock.newCondition();
     private V value;

     public V get() throws InterruptedException {
       lock.lock();
       try {
         while (value == null) {
           valuePresent.await();
         }
         V result = value;
         value = null;
         valueAbsent.signal();
         return result;
       } finally {
         lock.unlock();
       }
     }

     public void set(V newValue) throws InterruptedException {
       lock.lock();
       try {
         while (value != null) {
           valueAbsent.await();
         }
         value = newValue;
         valuePresent.signal();
       } finally {
         lock.unlock();
       }
     }
   }

Monitor

This version adds some verbosity around the Guard objects, but removes that same verbosity, and more, from the get and set methods. Monitor implements the same efficient signaling as we had to hand-code in the ReentrantLock version above. Finally, the programmer no longer has to hand-code the wait loop, and therefore doesn't have to remember to use while instead of if.

   public class SafeBox<V> {
     private final Monitor monitor = new Monitor();
     private final Monitor.Guard valuePresent = new Monitor.Guard(monitor) {
       public boolean isSatisfied() {
         return value != null;
       }
     };
     private final Monitor.Guard valueAbsent = new Monitor.Guard(monitor) {
       public boolean isSatisfied() {
         return value == null;
       }
     };
     private V value;

     public V get() throws InterruptedException {
       monitor.enterWhen(valuePresent);
       try {
         V result = value;
         value = null;
         return result;
       } finally {
         monitor.leave();
       }
     }

     public void set(V newValue) throws InterruptedException {
       monitor.enterWhen(valueAbsent);
       try {
         value = newValue;
       } finally {
         monitor.leave();
       }
     }
   }

Since:
10.0
Author:
Justin T. Sampson

Nested Class Summary
static class Monitor.Guard
          A boolean condition for which a thread may wait.
 
Constructor Summary
Monitor()
          Creates a monitor with a non-fair (but fast) ordering policy.
Monitor(boolean fair)
          Creates a monitor with the given ordering policy.
 
Method Summary
 void enter()
          Enters this monitor.
 boolean enter(long time, TimeUnit unit)
          Enters this monitor.
 boolean enterIf(Monitor.Guard guard)
          Enters this monitor if the guard is satisfied.
 boolean enterIf(Monitor.Guard guard, long time, TimeUnit unit)
          Enters this monitor if the guard is satisfied.
 boolean enterIfInterruptibly(Monitor.Guard guard)
          Enters this monitor if the guard is satisfied.
 boolean enterIfInterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
          Enters this monitor if the guard is satisfied.
 void enterInterruptibly()
          Enters this monitor.
 boolean enterInterruptibly(long time, TimeUnit unit)
          Enters this monitor.
 void enterWhen(Monitor.Guard guard)
          Enters this monitor when the guard is satisfied.
 boolean enterWhen(Monitor.Guard guard, long time, TimeUnit unit)
          Enters this monitor when the guard is satisfied.
 void enterWhenUninterruptibly(Monitor.Guard guard)
          Enters this monitor when the guard is satisfied.
 boolean enterWhenUninterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
          Enters this monitor when the guard is satisfied.
 int getOccupiedDepth()
          Returns the number of times the current thread has entered this monitor in excess of the number of times it has left.
 int getQueueLength()
          Returns an estimate of the number of threads waiting to enter this monitor.
 int getWaitQueueLength(Monitor.Guard guard)
          Returns an estimate of the number of threads waiting for the given guard to become satisfied.
 boolean hasQueuedThread(Thread thread)
          Queries whether the given thread is waiting to enter this monitor.
 boolean hasQueuedThreads()
          Returns whether any threads are waiting to enter this monitor.
 boolean hasWaiters(Monitor.Guard guard)
          Queries whether any threads are waiting for the given guard to become satisfied.
 boolean isFair()
          Returns whether this monitor is using a fair ordering policy.
 boolean isOccupied()
          Returns whether this monitor is occupied by any thread.
 boolean isOccupiedByCurrentThread()
          Returns whether the current thread is occupying this monitor (has entered more times than it has left).
 void leave()
          Leaves this monitor.
 boolean tryEnter()
          Enters this monitor if it is possible to do so immediately.
 boolean tryEnterIf(Monitor.Guard guard)
          Enters this monitor if it is possible to do so immediately and the guard is satisfied.
 void waitFor(Monitor.Guard guard)
          Waits for the guard to be satisfied.
 boolean waitFor(Monitor.Guard guard, long time, TimeUnit unit)
          Waits for the guard to be satisfied.
 void waitForUninterruptibly(Monitor.Guard guard)
          Waits for the guard to be satisfied.
 boolean waitForUninterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
          Waits for the guard to be satisfied.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Monitor

public Monitor()
Creates a monitor with a non-fair (but fast) ordering policy. Equivalent to Monitor(false).


Monitor

public Monitor(boolean fair)
Creates a monitor with the given ordering policy.

Parameters:
fair - whether this monitor should use a fair ordering policy rather than a non-fair (but fast) one
Method Detail

enter

public void enter()
Enters this monitor. Blocks indefinitely.


enterInterruptibly

public void enterInterruptibly()
                        throws InterruptedException
Enters this monitor. Blocks indefinitely, but may be interrupted.

Throws:
InterruptedException

enter

public boolean enter(long time,
                     TimeUnit unit)
Enters this monitor. Blocks at most the given time.

Returns:
whether the monitor was entered

enterInterruptibly

public boolean enterInterruptibly(long time,
                                  TimeUnit unit)
                           throws InterruptedException
Enters this monitor. Blocks at most the given time, and may be interrupted.

Returns:
whether the monitor was entered
Throws:
InterruptedException

tryEnter

public boolean tryEnter()
Enters this monitor if it is possible to do so immediately. Does not block.

Note: This method disregards the fairness setting of this monitor.

Returns:
whether the monitor was entered

enterWhen

public void enterWhen(Monitor.Guard guard)
               throws InterruptedException
Enters this monitor when the guard is satisfied. Blocks indefinitely, but may be interrupted.

Throws:
InterruptedException

enterWhenUninterruptibly

public void enterWhenUninterruptibly(Monitor.Guard guard)
Enters this monitor when the guard is satisfied. Blocks indefinitely.


enterWhen

public boolean enterWhen(Monitor.Guard guard,
                         long time,
                         TimeUnit unit)
                  throws InterruptedException
Enters this monitor when the guard is satisfied. Blocks at most the given time, including both the time to acquire the lock and the time to wait for the guard to be satisfied, and may be interrupted.

Returns:
whether the monitor was entered
Throws:
InterruptedException

enterWhenUninterruptibly

public boolean enterWhenUninterruptibly(Monitor.Guard guard,
                                        long time,
                                        TimeUnit unit)
Enters this monitor when the guard is satisfied. Blocks at most the given time, including both the time to acquire the lock and the time to wait for the guard to be satisfied.

Returns:
whether the monitor was entered

enterIf

public boolean enterIf(Monitor.Guard guard)
Enters this monitor if the guard is satisfied. Blocks indefinitely acquiring the lock, but does not wait for the guard to be satisfied.

Returns:
whether the monitor was entered

enterIfInterruptibly

public boolean enterIfInterruptibly(Monitor.Guard guard)
                             throws InterruptedException
Enters this monitor if the guard is satisfied. Blocks indefinitely acquiring the lock, but does not wait for the guard to be satisfied, and may be interrupted.

Returns:
whether the monitor was entered
Throws:
InterruptedException

enterIf

public boolean enterIf(Monitor.Guard guard,
                       long time,
                       TimeUnit unit)
Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the lock, but does not wait for the guard to be satisfied.

Returns:
whether the monitor was entered

enterIfInterruptibly

public boolean enterIfInterruptibly(Monitor.Guard guard,
                                    long time,
                                    TimeUnit unit)
                             throws InterruptedException
Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the lock, but does not wait for the guard to be satisfied, and may be interrupted.

Returns:
whether the monitor was entered
Throws:
InterruptedException

tryEnterIf

public boolean tryEnterIf(Monitor.Guard guard)
Enters this monitor if it is possible to do so immediately and the guard is satisfied. Does not block acquiring the lock and does not wait for the guard to be satisfied.

Note: This method disregards the fairness setting of this monitor.

Returns:
whether the monitor was entered

waitFor

public void waitFor(Monitor.Guard guard)
             throws InterruptedException
Waits for the guard to be satisfied. Waits indefinitely, but may be interrupted. May be called only by a thread currently occupying this monitor.

Throws:
InterruptedException

waitForUninterruptibly

public void waitForUninterruptibly(Monitor.Guard guard)
Waits for the guard to be satisfied. Waits indefinitely. May be called only by a thread currently occupying this monitor.


waitFor

public boolean waitFor(Monitor.Guard guard,
                       long time,
                       TimeUnit unit)
                throws InterruptedException
Waits for the guard to be satisfied. Waits at most the given time, and may be interrupted. May be called only by a thread currently occupying this monitor.

Returns:
whether the guard is now satisfied
Throws:
InterruptedException

waitForUninterruptibly

public boolean waitForUninterruptibly(Monitor.Guard guard,
                                      long time,
                                      TimeUnit unit)
Waits for the guard to be satisfied. Waits at most the given time. May be called only by a thread currently occupying this monitor.

Returns:
whether the guard is now satisfied

leave

public void leave()
Leaves this monitor. May be called only by a thread currently occupying this monitor.


isFair

public boolean isFair()
Returns whether this monitor is using a fair ordering policy.


isOccupied

public boolean isOccupied()
Returns whether this monitor is occupied by any thread. This method is designed for use in monitoring of the system state, not for synchronization control.


isOccupiedByCurrentThread

public boolean isOccupiedByCurrentThread()
Returns whether the current thread is occupying this monitor (has entered more times than it has left).


getOccupiedDepth

public int getOccupiedDepth()
Returns the number of times the current thread has entered this monitor in excess of the number of times it has left. Returns 0 if the current thread is not occupying this monitor.


getQueueLength

public int getQueueLength()
Returns an estimate of the number of threads waiting to enter this monitor. The value is only an estimate because the number of threads may change dynamically while this method traverses internal data structures. This method is designed for use in monitoring of the system state, not for synchronization control.


hasQueuedThreads

public boolean hasQueuedThreads()
Returns whether any threads are waiting to enter this monitor. Note that because cancellations may occur at any time, a true return does not guarantee that any other thread will ever enter this monitor. This method is designed primarily for use in monitoring of the system state.


hasQueuedThread

public boolean hasQueuedThread(Thread thread)
Queries whether the given thread is waiting to enter this monitor. Note that because cancellations may occur at any time, a true return does not guarantee that this thread will ever enter this monitor. This method is designed primarily for use in monitoring of the system state.


hasWaiters

public boolean hasWaiters(Monitor.Guard guard)
Queries whether any threads are waiting for the given guard to become satisfied. Note that because timeouts and interrupts may occur at any time, a true return does not guarantee that the guard becoming satisfied in the future will awaken any threads. This method is designed primarily for use in monitoring of the system state.


getWaitQueueLength

public int getWaitQueueLength(Monitor.Guard guard)
Returns an estimate of the number of threads waiting for the given guard to become satisfied. Note that because timeouts and interrupts may occur at any time, the estimate serves only as an upper bound on the actual number of waiters. This method is designed for use in monitoring of the system state, not for synchronization control.



Copyright © 2010-2012. All Rights Reserved.