Class Monitor
- java.lang.Object
-
- com.google.common.util.concurrent.Monitor
-
@Beta @GwtIncompatible public final class Monitor extends Object
A synchronization abstraction supporting waiting on arbitrary boolean conditions.This class is intended as a replacement for
ReentrantLock
. Code usingMonitor
is less error-prone and more readable than code usingReentrantLock
, without significant performance loss.Monitor
even has the potential for performance gain by optimizing the evaluation and signaling of conditions. Signaling is entirely implicit. By eliminating explicit signaling, this class can guarantee that only one thread is awakened when a condition becomes true (no "signaling storms" due to use ofCondition.signalAll
) and that no signals are lost (no "hangs" due to incorrect use ofCondition.signal
).A thread is said to occupy a monitor if it has entered the monitor but not yet left. Only one thread may occupy a given monitor at any moment. A monitor is also reentrant, so a thread may enter a monitor any number of times, and then must leave the same number of times. The enter and leave operations have the same synchronization semantics as the built-in Java language synchronization primitives.
A call to any of the enter methods with void return type should always be followed immediately by a try/finally block to ensure that the current thread leaves the monitor cleanly:
monitor.enter(); try { // do things while occupying the monitor } finally { monitor.leave(); }
A call to any of the enter methods with boolean return type should always appear as the condition of an if statement containing a try/finally block to ensure that the current thread leaves the monitor cleanly:
if (monitor.tryEnter()) { try { // do things while occupying the monitor } finally { monitor.leave(); } } else { // do other things since the monitor was not available }
Comparison with
synchronized
andReentrantLock
The following examples show a simple threadsafe holder expressed using
synchronized
,ReentrantLock
, andMonitor
.synchronized
This version is the fewest lines of code, largely because the synchronization mechanism used is built into the language and runtime. But the programmer has to remember to avoid a couple of common bugs: The
wait()
must be inside awhile
instead of anif
, andnotifyAll()
must be used instead ofnotify()
because there are two different logical conditions being awaited.public class SafeBox<V> { private V value; public synchronized V get() throws InterruptedException { while (value == null) { wait(); } V result = value; value = null; notifyAll(); return result; } public synchronized void set(V newValue) throws InterruptedException { while (value != null) { wait(); } value = newValue; notifyAll(); } }
ReentrantLock
This version is much more verbose than the
synchronized
version, and still suffers from the need for the programmer to remember to usewhile
instead ofif
. However, one advantage is that we can introduce two separateCondition
objects, which allows us to usesignal()
instead ofsignalAll()
, which may be a performance benefit.public class SafeBox<V> { private V value; private final ReentrantLock lock = new ReentrantLock(); private final Condition valuePresent = lock.newCondition(); private final Condition valueAbsent = lock.newCondition(); public V get() throws InterruptedException { lock.lock(); try { while (value == null) { valuePresent.await(); } V result = value; value = null; valueAbsent.signal(); return result; } finally { lock.unlock(); } } public void set(V newValue) throws InterruptedException { lock.lock(); try { while (value != null) { valueAbsent.await(); } value = newValue; valuePresent.signal(); } finally { lock.unlock(); } } }
Monitor
This version adds some verbosity around the
Guard
objects, but removes that same verbosity, and more, from theget
andset
methods.Monitor
implements the same efficient signaling as we had to hand-code in theReentrantLock
version above. Finally, the programmer no longer has to hand-code the wait loop, and therefore doesn't have to remember to usewhile
instead ofif
.public class SafeBox<V> { private V value; private final Monitor monitor = new Monitor(); private final Monitor.Guard valuePresent = monitor.newGuard(() -> value != null); private final Monitor.Guard valueAbsent = monitor.newGuard(() -> value == null); public V get() throws InterruptedException { monitor.enterWhen(valuePresent); try { V result = value; value = null; return result; } finally { monitor.leave(); } } public void set(V newValue) throws InterruptedException { monitor.enterWhen(valueAbsent); try { value = newValue; } finally { monitor.leave(); } } }
- Since:
- 10.0
- Author:
- Justin T. Sampson, Martin Buchholz
-
-
Nested Class Summary
Nested Classes Modifier and Type Class Description static class
Monitor.Guard
A boolean condition for which a thread may wait.
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Method Summary
All Methods Instance Methods Concrete Methods Modifier and Type Method Description void
enter()
Enters this monitor.boolean
enter(long time, TimeUnit unit)
Enters this monitor.boolean
enter(Duration time)
Enters this monitor.boolean
enterIf(Monitor.Guard guard)
Enters this monitor if the guard is satisfied.boolean
enterIf(Monitor.Guard guard, long time, TimeUnit unit)
Enters this monitor if the guard is satisfied.boolean
enterIf(Monitor.Guard guard, Duration time)
Enters this monitor if the guard is satisfied.boolean
enterIfInterruptibly(Monitor.Guard guard)
Enters this monitor if the guard is satisfied.boolean
enterIfInterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
Enters this monitor if the guard is satisfied.boolean
enterIfInterruptibly(Monitor.Guard guard, Duration time)
Enters this monitor if the guard is satisfied.void
enterInterruptibly()
Enters this monitor.boolean
enterInterruptibly(long time, TimeUnit unit)
Enters this monitor.boolean
enterInterruptibly(Duration time)
Enters this monitor.void
enterWhen(Monitor.Guard guard)
Enters this monitor when the guard is satisfied.boolean
enterWhen(Monitor.Guard guard, long time, TimeUnit unit)
Enters this monitor when the guard is satisfied.boolean
enterWhen(Monitor.Guard guard, Duration time)
Enters this monitor when the guard is satisfied.void
enterWhenUninterruptibly(Monitor.Guard guard)
Enters this monitor when the guard is satisfied.boolean
enterWhenUninterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
Enters this monitor when the guard is satisfied.boolean
enterWhenUninterruptibly(Monitor.Guard guard, Duration time)
Enters this monitor when the guard is satisfied.int
getOccupiedDepth()
Returns the number of times the current thread has entered this monitor in excess of the number of times it has left.int
getQueueLength()
Returns an estimate of the number of threads waiting to enter this monitor.int
getWaitQueueLength(Monitor.Guard guard)
Returns an estimate of the number of threads waiting for the given guard to become satisfied.boolean
hasQueuedThread(Thread thread)
Queries whether the given thread is waiting to enter this monitor.boolean
hasQueuedThreads()
Returns whether any threads are waiting to enter this monitor.boolean
hasWaiters(Monitor.Guard guard)
Queries whether any threads are waiting for the given guard to become satisfied.boolean
isFair()
Returns whether this monitor is using a fair ordering policy.boolean
isOccupied()
Returns whether this monitor is occupied by any thread.boolean
isOccupiedByCurrentThread()
Returns whether the current thread is occupying this monitor (has entered more times than it has left).void
leave()
Leaves this monitor.Monitor.Guard
newGuard(BooleanSupplier isSatisfied)
Creates a new guard for this monitor.boolean
tryEnter()
Enters this monitor if it is possible to do so immediately.boolean
tryEnterIf(Monitor.Guard guard)
Enters this monitor if it is possible to do so immediately and the guard is satisfied.void
waitFor(Monitor.Guard guard)
Waits for the guard to be satisfied.boolean
waitFor(Monitor.Guard guard, long time, TimeUnit unit)
Waits for the guard to be satisfied.boolean
waitFor(Monitor.Guard guard, Duration time)
Waits for the guard to be satisfied.void
waitForUninterruptibly(Monitor.Guard guard)
Waits for the guard to be satisfied.boolean
waitForUninterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
Waits for the guard to be satisfied.boolean
waitForUninterruptibly(Monitor.Guard guard, Duration time)
Waits for the guard to be satisfied.
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-
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Constructor Detail
-
Monitor
public Monitor()
Creates a monitor with a non-fair (but fast) ordering policy. Equivalent toMonitor(false)
.
-
Monitor
public Monitor(boolean fair)
Creates a monitor with the given ordering policy.- Parameters:
fair
- whether this monitor should use a fair ordering policy rather than a non-fair (but fast) one
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Method Detail
-
newGuard
public Monitor.Guard newGuard(BooleanSupplier isSatisfied)
Creates a new guard for this monitor.- Parameters:
isSatisfied
- the new guard's boolean condition (seeisSatisfied()
)- Since:
- 21.0
-
enter
public void enter()
Enters this monitor. Blocks indefinitely.
-
enter
public boolean enter(Duration time)
Enters this monitor. Blocks at most the given time.- Returns:
- whether the monitor was entered
- Since:
- 28.0
-
enter
public boolean enter(long time, TimeUnit unit)
Enters this monitor. Blocks at most the given time.- Returns:
- whether the monitor was entered
-
enterInterruptibly
public void enterInterruptibly() throws InterruptedException
Enters this monitor. Blocks indefinitely, but may be interrupted.- Throws:
InterruptedException
- if interrupted while waiting
-
enterInterruptibly
public boolean enterInterruptibly(Duration time) throws InterruptedException
Enters this monitor. Blocks at most the given time, and may be interrupted.- Returns:
- whether the monitor was entered
- Throws:
InterruptedException
- if interrupted while waiting- Since:
- 28.0
-
enterInterruptibly
public boolean enterInterruptibly(long time, TimeUnit unit) throws InterruptedException
Enters this monitor. Blocks at most the given time, and may be interrupted.- Returns:
- whether the monitor was entered
- Throws:
InterruptedException
- if interrupted while waiting
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tryEnter
public boolean tryEnter()
Enters this monitor if it is possible to do so immediately. Does not block.Note: This method disregards the fairness setting of this monitor.
- Returns:
- whether the monitor was entered
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enterWhen
public void enterWhen(Monitor.Guard guard) throws InterruptedException
Enters this monitor when the guard is satisfied. Blocks indefinitely, but may be interrupted.- Throws:
InterruptedException
- if interrupted while waiting
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enterWhen
public boolean enterWhen(Monitor.Guard guard, Duration time) throws InterruptedException
Enters this monitor when the guard is satisfied. Blocks at most the given time, including both the time to acquire the lock and the time to wait for the guard to be satisfied, and may be interrupted.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
- Throws:
InterruptedException
- if interrupted while waiting- Since:
- 28.0
-
enterWhen
public boolean enterWhen(Monitor.Guard guard, long time, TimeUnit unit) throws InterruptedException
Enters this monitor when the guard is satisfied. Blocks at most the given time, including both the time to acquire the lock and the time to wait for the guard to be satisfied, and may be interrupted.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
- Throws:
InterruptedException
- if interrupted while waiting
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enterWhenUninterruptibly
public void enterWhenUninterruptibly(Monitor.Guard guard)
Enters this monitor when the guard is satisfied. Blocks indefinitely.
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enterWhenUninterruptibly
public boolean enterWhenUninterruptibly(Monitor.Guard guard, Duration time)
Enters this monitor when the guard is satisfied. Blocks at most the given time, including both the time to acquire the lock and the time to wait for the guard to be satisfied.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
- Since:
- 28.0
-
enterWhenUninterruptibly
public boolean enterWhenUninterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
Enters this monitor when the guard is satisfied. Blocks at most the given time, including both the time to acquire the lock and the time to wait for the guard to be satisfied.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
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enterIf
public boolean enterIf(Monitor.Guard guard)
Enters this monitor if the guard is satisfied. Blocks indefinitely acquiring the lock, but does not wait for the guard to be satisfied.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
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enterIf
public boolean enterIf(Monitor.Guard guard, Duration time)
Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the lock, but does not wait for the guard to be satisfied.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
- Since:
- 28.0
-
enterIf
public boolean enterIf(Monitor.Guard guard, long time, TimeUnit unit)
Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the lock, but does not wait for the guard to be satisfied.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
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enterIfInterruptibly
public boolean enterIfInterruptibly(Monitor.Guard guard) throws InterruptedException
Enters this monitor if the guard is satisfied. Blocks indefinitely acquiring the lock, but does not wait for the guard to be satisfied, and may be interrupted.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
- Throws:
InterruptedException
- if interrupted while waiting
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enterIfInterruptibly
public boolean enterIfInterruptibly(Monitor.Guard guard, Duration time) throws InterruptedException
Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the lock, but does not wait for the guard to be satisfied, and may be interrupted.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
- Throws:
InterruptedException
- Since:
- 28.0
-
enterIfInterruptibly
public boolean enterIfInterruptibly(Monitor.Guard guard, long time, TimeUnit unit) throws InterruptedException
Enters this monitor if the guard is satisfied. Blocks at most the given time acquiring the lock, but does not wait for the guard to be satisfied, and may be interrupted.- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
- Throws:
InterruptedException
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tryEnterIf
public boolean tryEnterIf(Monitor.Guard guard)
Enters this monitor if it is possible to do so immediately and the guard is satisfied. Does not block acquiring the lock and does not wait for the guard to be satisfied.Note: This method disregards the fairness setting of this monitor.
- Returns:
- whether the monitor was entered, which guarantees that the guard is now satisfied
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waitFor
public void waitFor(Monitor.Guard guard) throws InterruptedException
Waits for the guard to be satisfied. Waits indefinitely, but may be interrupted. May be called only by a thread currently occupying this monitor.- Throws:
InterruptedException
- if interrupted while waiting
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waitFor
public boolean waitFor(Monitor.Guard guard, Duration time) throws InterruptedException
Waits for the guard to be satisfied. Waits at most the given time, and may be interrupted. May be called only by a thread currently occupying this monitor.- Returns:
- whether the guard is now satisfied
- Throws:
InterruptedException
- if interrupted while waiting- Since:
- 28.0
-
waitFor
public boolean waitFor(Monitor.Guard guard, long time, TimeUnit unit) throws InterruptedException
Waits for the guard to be satisfied. Waits at most the given time, and may be interrupted. May be called only by a thread currently occupying this monitor.- Returns:
- whether the guard is now satisfied
- Throws:
InterruptedException
- if interrupted while waiting
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waitForUninterruptibly
public void waitForUninterruptibly(Monitor.Guard guard)
Waits for the guard to be satisfied. Waits indefinitely. May be called only by a thread currently occupying this monitor.
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waitForUninterruptibly
public boolean waitForUninterruptibly(Monitor.Guard guard, Duration time)
Waits for the guard to be satisfied. Waits at most the given time. May be called only by a thread currently occupying this monitor.- Returns:
- whether the guard is now satisfied
- Since:
- 28.0
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waitForUninterruptibly
public boolean waitForUninterruptibly(Monitor.Guard guard, long time, TimeUnit unit)
Waits for the guard to be satisfied. Waits at most the given time. May be called only by a thread currently occupying this monitor.- Returns:
- whether the guard is now satisfied
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leave
public void leave()
Leaves this monitor. May be called only by a thread currently occupying this monitor.
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isFair
public boolean isFair()
Returns whether this monitor is using a fair ordering policy.
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isOccupied
public boolean isOccupied()
Returns whether this monitor is occupied by any thread. This method is designed for use in monitoring of the system state, not for synchronization control.
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isOccupiedByCurrentThread
public boolean isOccupiedByCurrentThread()
Returns whether the current thread is occupying this monitor (has entered more times than it has left).
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getOccupiedDepth
public int getOccupiedDepth()
Returns the number of times the current thread has entered this monitor in excess of the number of times it has left. Returns 0 if the current thread is not occupying this monitor.
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getQueueLength
public int getQueueLength()
Returns an estimate of the number of threads waiting to enter this monitor. The value is only an estimate because the number of threads may change dynamically while this method traverses internal data structures. This method is designed for use in monitoring of the system state, not for synchronization control.
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hasQueuedThreads
public boolean hasQueuedThreads()
Returns whether any threads are waiting to enter this monitor. Note that because cancellations may occur at any time, atrue
return does not guarantee that any other thread will ever enter this monitor. This method is designed primarily for use in monitoring of the system state.
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hasQueuedThread
public boolean hasQueuedThread(Thread thread)
Queries whether the given thread is waiting to enter this monitor. Note that because cancellations may occur at any time, atrue
return does not guarantee that this thread will ever enter this monitor. This method is designed primarily for use in monitoring of the system state.
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hasWaiters
public boolean hasWaiters(Monitor.Guard guard)
Queries whether any threads are waiting for the given guard to become satisfied. Note that because timeouts and interrupts may occur at any time, atrue
return does not guarantee that the guard becoming satisfied in the future will awaken any threads. This method is designed primarily for use in monitoring of the system state.
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getWaitQueueLength
public int getWaitQueueLength(Monitor.Guard guard)
Returns an estimate of the number of threads waiting for the given guard to become satisfied. Note that because timeouts and interrupts may occur at any time, the estimate serves only as an upper bound on the actual number of waiters. This method is designed for use in monitoring of the system state, not for synchronization control.
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