001 /* 002 * Copyright (C) 2011 The Guava Authors 003 * 004 * Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except 005 * in compliance with the License. You may obtain a copy of the License at 006 * 007 * http://www.apache.org/licenses/LICENSE-2.0 008 * 009 * Unless required by applicable law or agreed to in writing, software distributed under the License 010 * is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express 011 * or implied. See the License for the specific language governing permissions and limitations under 012 * the License. 013 */ 014 015 package com.google.common.hash; 016 017 import com.google.common.annotations.Beta; 018 import com.google.common.primitives.Ints; 019 020 import java.nio.charset.Charset; 021 022 /** 023 * A hash function is a collision-averse pure function that maps an arbitrary block of 024 * data to a number called a <i>hash code</i>. 025 * 026 * <h3>Definition</h3> 027 * 028 * <p>Unpacking this definition: 029 * 030 * <ul> 031 * <li><b>block of data:</b> the input for a hash function is always, in concept, an 032 * ordered byte array. This hashing API accepts an arbitrary sequence of byte and 033 * multibyte values (via {@link Hasher}), but this is merely a convenience; these are 034 * always translated into raw byte sequences under the covers. 035 * 036 * <li><b>hash code:</b> each hash function always yields hash codes of the same fixed bit 037 * length (given by {@link #bits}). For example, {@link Hashing#sha1} produces a 038 * 160-bit number, while {@link Hashing#murmur3_32()} yields only 32 bits. Because a 039 * {@code long} value is clearly insufficient to hold all hash code values, this API 040 * represents a hash code as an instance of {@link HashCode}. 041 * 042 * <li><b>pure function:</b> the value produced must depend only on the input bytes, in 043 * the order they appear. Input data is never modified. 044 * 045 * <li><b>collision-averse:</b> while it can't be helped that a hash function will 046 * sometimes produce the same hash code for distinct inputs (a "collision"), every 047 * hash function strives to <i>some</i> degree to make this unlikely. (Without this 048 * condition, a function that always returns zero could be called a hash function. It 049 * is not.) 050 * </ul> 051 * 052 * <p>Summarizing the last two points: "equal yield equal <i>always</i>; unequal yield 053 * unequal <i>often</i>." This is the most important characteristic of all hash functions. 054 * 055 * <h3>Desirable properties</h3> 056 * 057 * <p>A high-quality hash function strives for some subset of the following virtues: 058 * 059 * <ul> 060 * <li><b>collision-resistant:</b> while the definition above requires making at least 061 * <i>some</i> token attempt, one measure of the quality of a hash function is <i>how 062 * well</i> it succeeds at this goal. Important note: it may be easy to achieve the 063 * theoretical minimum collision rate when using completely <i>random</i> sample 064 * input. The true test of a hash function is how it performs on representative 065 * real-world data, which tends to contain many hidden patterns and clumps. The goal 066 * of a good hash function is to stamp these patterns out as thoroughly as possible. 067 * 068 * <li><b>bit-dispersing:</b> masking out any <i>single bit</i> from a hash code should 069 * yield only the expected <i>twofold</i> increase to all collision rates. Informally, 070 * the "information" in the hash code should be as evenly "spread out" through the 071 * hash code's bits as possible. The result is that, for example, when choosing a 072 * bucket in a hash table of size 2^8, <i>any</i> eight bits could be consistently 073 * used. 074 * 075 * <li><b>cryptographic:</b> certain hash functions such as {@link Hashing#sha512} are 076 * designed to make it as infeasible as possible to reverse-engineer the input that 077 * produced a given hash code, or even to discover <i>any</i> two distinct inputs that 078 * yield the same result. These are called <i>cryptographic hash functions</i>. But, 079 * whenever it is learned that either of these feats has become computationally 080 * feasible, the function is deemed "broken" and should no longer be used for secure 081 * purposes. (This is the likely eventual fate of <i>all</i> cryptographic hashes.) 082 * 083 * <li><b>fast:</b> perhaps self-explanatory, but often the most important consideration. 084 * We have published <a href="#noWeHaventYet">microbenchmark results</a> for many 085 * common hash functions. 086 * </ul> 087 * 088 * <h3>Providing input to a hash function</h3> 089 * 090 * <p>The primary way to provide the data that your hash function should act on is via a 091 * {@link Hasher}. Obtain a new hasher from the hash function using {@link #newHasher}, 092 * "push" the relevant data into it using methods like {@link Hasher#putBytes(byte[])}, 093 * and finally ask for the {@code HashCode} when finished using {@link Hasher#hash}. (See 094 * an {@linkplain #newHasher example} of this.) 095 * 096 * <p>If all you want to hash is a single byte array, string or {@code long} value, there 097 * are convenient shortcut methods defined directly on {@link HashFunction} to make this 098 * easier. 099 * 100 * <p>Hasher accepts primitive data types, but can also accept any Object of type {@code 101 * T} provided that you implement a {@link Funnel Funnel<T>} to specify how to "feed" data 102 * from that object into the function. (See {@linkplain Hasher#putObject an example} of 103 * this.) 104 * 105 * <p><b>Compatibility note:</b> Throughout this API, multibyte values are always 106 * interpreted in <i>little-endian</i> order. That is, hashing the byte array {@code 107 * {0x01, 0x02, 0x03, 0x04}} is equivalent to hashing the {@code int} value {@code 108 * 0x04030201}. If this isn't what you need, methods such as {@link Integer#reverseBytes} 109 * and {@link Ints#toByteArray} will help. 110 * 111 * <h3>Relationship to {@link Object#hashCode}</h3> 112 * 113 * <p>Java's baked-in concept of hash codes is constrained to 32 bits, and provides no 114 * separation between hash algorithms and the data they act on, so alternate hash 115 * algorithms can't be easily substituted. Also, implementations of {@code hashCode} tend 116 * to be poor-quality, in part because they end up depending on <i>other</i> existing 117 * poor-quality {@code hashCode} implementations, including those in many JDK classes. 118 * 119 * <p>{@code Object.hashCode} implementations tend to be very fast, but have weak 120 * collision prevention and <i>no</i> expectation of bit dispersion. This leaves them 121 * perfectly suitable for use in hash tables, because extra collisions cause only a slight 122 * performance hit, while poor bit dispersion is easily corrected using a secondary hash 123 * function (which all reasonable hash table implementations in Java use). For the many 124 * uses of hash functions beyond data structures, however, {@code Object.hashCode} almost 125 * always falls short -- hence this library. 126 * 127 * @author Kevin Bourrillion 128 * @since 11.0 129 */ 130 @Beta 131 public interface HashFunction { 132 /** 133 * Begins a new hash code computation by returning an initialized, stateful {@code 134 * Hasher} instance that is ready to receive data. Example: <pre> {@code 135 * 136 * HashFunction hf = Hashing.md5(); 137 * HashCode hc = hf.newHasher() 138 * .putLong(id) 139 * .putString(name) 140 * .hash();}</pre> 141 */ 142 Hasher newHasher(); 143 144 /** 145 * Begins a new hash code computation as {@link #newHasher()}, but provides a hint of the 146 * expected size of the input (in bytes). This is only important for non-streaming hash 147 * functions (hash functions that need to buffer their whole input before processing any 148 * of it). 149 */ 150 Hasher newHasher(int expectedInputSize); 151 152 /** 153 * Shortcut for {@code newHasher().putLong(input).hash()}; returns the hash code for the 154 * given {@code long} value, interpreted in little-endian byte order. The implementation 155 * <i>might</i> perform better than its longhand equivalent, but should not perform worse. 156 */ 157 HashCode hashLong(long input); 158 159 /** 160 * Shortcut for {@code newHasher().putBytes(input).hash()}. The implementation 161 * <i>might</i> perform better than its longhand equivalent, but should not perform 162 * worse. 163 */ 164 HashCode hashBytes(byte[] input); 165 166 /** 167 * Shortcut for {@code newHasher().putBytes(input, off, len).hash()}. The implementation 168 * <i>might</i> perform better than its longhand equivalent, but should not perform 169 * worse. 170 * 171 * @throws IndexOutOfBoundsException if {@code off < 0} or {@code off + len > bytes.length} 172 * or {@code len < 0} 173 */ 174 HashCode hashBytes(byte[] input, int off, int len); 175 176 /** 177 * Shortcut for {@code newHasher().putString(input).hash()}. The implementation <i>might</i> 178 * perform better than its longhand equivalent, but should not perform worse. Note that no 179 * character encoding is performed; the low byte and high byte of each character are hashed 180 * directly (in that order). This is equivalent to using 181 * {@code hashString(input, Charsets.UTF_16LE)}. 182 */ 183 HashCode hashString(CharSequence input); 184 185 /** 186 * Shortcut for {@code newHasher().putString(input, charset).hash()}. Characters are encoded 187 * using the given {@link Charset}. The implementation <i>might</i> perform better than its 188 * longhand equivalent, but should not perform worse. 189 */ 190 HashCode hashString(CharSequence input, Charset charset); 191 192 /** 193 * Returns the number of bits (a multiple of 32) that each hash code produced by this 194 * hash function has. 195 */ 196 int bits(); 197 }